Originally from France, I’m a Character Technical Director at Ubisoft.
Been in the industry for 12 years (almost).
I started as a character modeler and quickly became a technical artist which followed with the director position.
I love hands on development of tools and processes for artists in order to ease their work lives while keeping quality. Pipeline tools, python, c#, shaders, some rigging are regular subjects on my plate. I also do some mentoring for artists on various subjects.
On a personal level, I’m a dad, with 2 daughters. I love me some table top rpg with DM-ing some DnD sessions. And a huge interest in food :p.
Thanks for your interest!